Designing for healthy relationships with Dearest

Dearest is an interpersonal mindfulness app that aims to break down the barriers around access to mental health support by connecting individuals with certified relationship coaches. It was our pleasure to host a 3-week UX Design Sprint for Dearest, designing and testing their MVP (minimum viable product).

Topic
UX DESIGN
Industry
HEALTH
Duration
3 WEEKS
Team Size
3 UX designers, 1 UI designer, 1 creative artist
1

WEEK DEFINE

There are a number of apps that offer users access to mental health services; our challenge was to emphasise the uniqueness of Dearest’s offerings. Dearest’s existing research into its competitors was our starting point. We undertook a thorough analysis of the market and moved quickly into an ideation workshop with the Dearest team, generating ideas from both sides and defining the user personas. After gathering our expertise, we began work on the concept. The team drew up storyboards and developed low-fidelity prototypes, highlighting the new structure and features that could be included.

2

WEEK PROTOTYPE

The client’s guidance is central to our processes, especially in a field such as mental health. The UI Designer and creative artists took the time to create several mood directions for the app, allowing Dearest to exercise their expertise in choosing which would be most appealing to their users. In the first half of week two, whilst the UI Designer and creative artists were working on the style of the application, the rest of the team built the mid-fidelity prototypes. In this case, Dearest needed an app that was professional and self-assured whilst also providing a personal touch that could be lost in the technologisation process. After strong endorsements of our designs from the Dearest team, we began work on the high-fidelity prototypes.

3

WEEK DESIGN & TEST

Three weeks is an ambitious deadline for an MVP design. Thanks to open and efficient communication, a strong and flexible roadmap, and every participant’s strong sense of organisation, we were able to build an interactive prototype and test the MVP by week 3. Dearest and Bonanza Design collaborated on selecting seven participants for the testing stage, based on the user profiles developed in week 1. A mid-week report was created based on the test feedback, allowing for all the necessary recommendations and improvements to be incorporated. By the end of the week, we presented Dearest with the completed project.

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